Dug Sealskinner is a mercenary with bad luck—and worse timing. All he wanted was to join King Zadar’s army, but now he’s on the run instead.
After rescuing Spring, a child scavenging on the battlefield, and Lowa, a deadly warrior bent on revenge, Dug finds himself on the wrong side of a powerful army. Worse, Zadar controls ancient druid magic, making their odds of survival grim.
With nothing but his war hammer, a vengeful warrior, and a child to protect, Dug must navigate a deadly game where one wrong move could get them all killed.
Will Dug survive long enough to forge his own legend, or is the end closer than he thinks?