Every ten years, the gods deal out destiny—literally.
On Drop Night, if you’re lucky, you get a divine card deck and enter the Great Game: monsters, mantles, and magic beyond comprehension. Ethan Wolfe, enforcer for the Grimm family mob, just got dealt a hand by Cerberus—the god who condemns the wicked.
Bad news? Wolfe’s got no time to celebrate. A rival gang with six deckbearers is slaughtering Grimm lieutenants, and the boss’s spoiled brats are too busy posturing to fight back. That leaves Wolfe to clean house.
Worse? His deck holds a card from Cerberus’ ultra-rare lineage—one in six. Everyone wants it. Everyone’s hunting him. Even allies.
Sin City meets MTG in this brutal, spell-slinging noir LitRPG. The cards are down. And Wolfe’s going all in.