In the city of Imardin, the Magicians’ Guild rules from behind their enchanted shields, sweeping through the streets each year to drive out the “undesirables.” Cloaked in power, they fear nothing from the vagrants who loathe them, until one girl shatters their magic with a single thrown stone.
Sonea has no training, no understanding of her abilities, and no interest in the Guild that sees her as both a threat and a prize. But raw magic this strong cannot go unchecked. If she is not found and taught to control it, she could destroy herself and the entire city.
Now the hunt is on by those who want to protect her, those who want to control her, and those who would rather see her dead.